The sims 3 hybrids mod


















Post by chast02 » Mon Mar 02, pm. Post by Kasaiya13 » Mon Mar 02, pm. Post by igazor » Mon Mar 02, pm.

Post by lunatico » Mon Jun 01, pm. Post by igazor » Mon Jun 01, pm. Log me on automatically each visit. Help Mods Contribute. This life state also causes some glitches. Upon trasforming into a werewolf, vampire's teeth will get lost and won't return upon transforming back into a vampire, additionaly, there's a rare chance that the icon will show Sim in a neutral "T-Pose". Servos are android Sims built at the Robot Crafting Station.

They break down when wet and have to be repaired. Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets. PlantSims are green with unique clothing, and fewer motives. They have a unique leafy hair-style. Witches come in three alignments: Good, Neutral, and Evil. They can use magic. Being Neutral does not affect their appearance, but having the Good or Evil alignments dictate their skin tones. There is a possibility to make a mix-up of more than 2 hybrids, and thus, a chance to create a "Super-Hybrid" possessing abilities of multiple creatures.

To accomplish the best and visible results of a Super-Hybrid, lifestates should be applied in specific order:. Hybrids created this way will have visible abilities of all the lifestates: A visible PlantSim skin covered with blue-ish vampire color and witch's yellow dots, their icons will show Sims in a zombie poses and the Sim will walk like a zombie, and finally during the night, the Sim will start to walk and behave like a werewolf.

However, this hybrid combination will also cause some glitches, as the Sim will show multiple idle animations at once, causing sound glitches, the Sim will lose vampire teeth when transforming into a werewolf and can have a T-pose icon, also the werewolf transformation will not be visible other than showing werewolf behavior.

Note that it is not possible to create a successful Super-Hybrid with Bigfoot or a Servo as both have limited amount of transformations.

In The Sims 3 , occult life states are deliberately programmed to be mutually exclusive. A Sim should, in theory, only ever have one occult status. EA programmed the game so that hybrids with anything other than the ghost life state - which is not handled as "occult" but has its own set of coding - should be impossible. However, numerous glitches and oversights in the code allow glitched Sims that some players regard as hybrids.

These Sims are often safe to play, but not well-supported by the game's coding, and should be made with caution. Preliminary evidence suggests that zombies in The Sims 3: Supernatural are coded more similarly to ghosts than to occult life states, as the zombie life state can be overlaid upon the werewolf or fairy life state. Hybrids may be easily created using NRaas Master Controller.

In addition, NRaas Hybrid mod can be installed to fix issues that can occur with hybrid combinations that are normally not allowed in the game. Mummies are dressed entirely in rags, and have hollow eyes. They wear loincloths, and players cannot change their clothing. They are afraid of fire, and walk in a slow lurching way. A SimBot is a robot-lifestate that very well could be a Servo prototype. Sims can become a SimBot using a potion created from the Alchemy skill.

Genies are Sims that can be summoned from the Dusty Old Lamp and have the ability to grant various wishes. They can be freed and will act as a normal Sim with a few abilities.

Fairies are Sims that can fly and perform magical tricks introduced in The Sims 3: Supernatural. A Sim can become a fairy by drinking the "Bottled Blessing of the Fae" elixir, or by a special opportunity.

This hybrid has the abilities of both witch and fairy, the lifespan of a fairy. The magic meter will deplete on both sides, but can sometimes have unlimited magic for some reason. Witches are Sims with magical powers. A Sim can become a witch via the "Bottled Witch's Brew" elixir or genetics. This life state was introduced in The Sims 3: Supernatural. Werewolves are Sims who can transform into wolf-like form and howl at the moon introduced in The Sims 3: Supernatural.

Sims could also ask a werewolf to "Receive the Werewolf Curse". PlantSims cannot get pregnant. They can produce a Forbidden Fruit seed, plant it, grow it, and pick the fully grown fruit. Mods exist that allow PlantSims to undergo a normal pregnancy. If a vampire and a PlantSim try for a baby, there is a chance the baby will be a vampire-PlantSim hybrid.

The hybrid will have all PlantSim and vampire abilities. However, they are not weakened by the sun like pure-bred vampires. These hybrids have the same aging as vampires and glow slightly. Although the hybrid can drink from other Sims and turn them into vampires, they have a PlantSim's needs meaning they don't have to eat. Witches are Sims with magical powers. A Sim can become a witch via the "Bottled Witch's Brew" elixir or genetics.

This life state was introduced in The Sims 3: Supernatural. Werewolves are Sims who can transform into wolf-like form and howl at the moon introduced in The Sims 3: Supernatural. Sims could also ask a werewolf to "Receive the Werewolf Curse". PlantSims cannot get pregnant. They can produce a Forbidden Fruit seed, plant it, grow it, and pick the fully grown fruit. Mods exist that allow PlantSims to undergo a normal pregnancy. If a vampire and a PlantSim try for a baby, there is a chance the baby will be a vampire-PlantSim hybrid.

The hybrid will have all PlantSim and vampire abilities. However, they are not weakened by the sun like pure-bred vampires. These hybrids have the same aging as vampires and glow slightly. Although the hybrid can drink from other Sims and turn them into vampires, they have a PlantSim's needs meaning they don't have to eat. Zombies are cursed Sims randomly spawned during full moon of the lunar cycle.

A Sim can become a zombie by drinking 'Zombified' elixir or getting bitten. The resulting Sim would be completely black, lacking any skin tone data. This was removed in Patch 2. It is the only example of an 'accidental' life state due to programming error. With The Sims 3: Late Night , by adding the Reaper in your band you can then invite him over for an extended amount of time as with any NPC and you can do any normal interactions with him.

This can also happen when you have saved the Grim Reaper into the Sim bin, and then changing the life stage. Hybrids appear in The Sims 4. Since few supernatural life states have been added so far, the possibilities for hybrids are limited. Temporary life states like PlantSim or Skeleton are also available to all hybrids. Ghosts come back as non-playable Sims that haunt the area around their graves upon death. Developing a good relationship with them can allow Sims to ask them to join the household.

Any Sim, as well as all before-mentioned hybrids, can become a ghost after dying, thus adding the ghost life state to them, making vampire-ghosts, alien-ghosts etc. Even though Servos produce a tombstone if they die, they do not turn into ghosts. However, they can be turned into ghosts by using the Whispering Wishing Well.

Get to Work added aliens to The Sims 4. Aliens are a very intelligent species that originate from the planet Sixam. Vampires are an undead supernatural being with dark powers of the night, introduced in Vampires.

Mermaids are an aquatic adapted species of Sims with powers around water and siren songs, introduced in The Sims 4: Island Living. Imaginary friend. Toad Sim. Tragic clown. The Sims Wiki Explore. Recent posts Game news Community news.



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