Walkthrough escape game from hell
This should be good for me - I'm in the middle of cluster-headache hell right now. Sad to hear, just1. Get well soon. I'll join you though I usually don't like EightGames. Ugly game. It seems to me that other developer did this What a shame Post a Comment Please read our Commenting Rules before posting your comment!
Weekly Most Popular Games. Amajeto Winter Win. SD Hooda Escape Kansas Escape Trip 10 Oymyakon. G4K Playful Shieldmaiden Escape. PG Skater Alien Escape. Monthly Most Popular Games. SD Hooda Escape Iowa SD Hooda Escape Illinois Escape Trip 9: Escape With Santa. Diary Story III. Amajeto 16 Presents. Diary story II. Yearly Most Popular Games. Ainars Winter Wonderland Forest Adventure. Enter the city and go to the Bank of Avernus. Make sure you have three inventory slots open, and get three gallons of blood from Bonnie and Clyde.
Alan is also here, but is under the mind control of Capone. Ed the Electrician is here no relation to me , and will teach you Electrical skill. After we do in that Arch Devil, Capone, we'll come back and pick up Alan. After you get the blood, head over to Los Diablos. When you enter Los Diablos The Devils don't step on the pentagram the star unless you want to go to the Prison. Al's is the place where you can get weapons recharged.
A new one will be returned in the first empty slot of the party. For every gallon of blood you give Count Dracula in the Bank, he will give you a bulletproof suit. In the south graveyard, Wyatt Earp will teach you Rifle skill.
In the north graveyard, Wild Bill will join the party and is well-equipped. Don't take a drink in Satan's Speakeasy- you will lose hits. Now it's time to visit the Prison, so recharge all your weapons and step on the pentagram outside. In the prison are lots of Hell militia. The Hell Lieutenants and Captains carry some heavy firepower, so use the same on them. There are also police in the north of the city. SMGs are required to kill them. If you don't have a sledgehammer, I found mine after some of the other prisoners attacked me.
Sparticus is a prisoner here and will join the party. Give Harry a Dark Rifle and he will raise your picklock skill to A Reload Shotgun can be found in the building to the left. In the building to the right, Abdul will teach you Explosives skill, you can get bombs from the terrorist here, there is a Dark Rifle in the bookcase and a Dark Pistol in the toilet. You can head over to Capone's City and take out the Bad Guy if your defense is around I hope you still have your Holy Cross from the beginning of the game- now you will need it.
As you near Capone's City from the north, there is a group of Evangelists who can freeze you with guilt. Take them out quickly because frozen is a good as dead. Capone will be friendly at first, but not after you attack. Capone can wipe out your party in one round, so get him first. Save the game before proceeding. The Holy Cross seems to work every time, but the Petrify Rod does not. The last party member should attack the other Killers. After Capone and Dillinger are finished off they have Tommy Guns and can do serious damage , take out the rest of the monsters.
This entire encounter can be deadly; success will require a great deal of luck. If you are successful, smash the mind control device although the game says that a heavy object is required, it isn't , and open the vault.
Be sure you have three open inventory slots before opening the vault, and one for each chest. The bedroom has several Dark Rifles and Pistols. The Fallen Angel Cafe has a table in the back the one with lines that will restore all hit points.
Capone's City also has transporters to levels 1 and 3. Satan's Halo is an interesting place. I should mention here that if you have Kahn in your party, he will leave you before you enter the city. Behind the guarded door, Billy Bob, an Arch-Devil in training, will join your party for a pair of shades. Items are hidden in nooks and crannies of this city, so explore everywhere.
Phu-do's has some good SMG weapons, but if you have Ah- chu in your party, he will leave you here. Over in Club Moranda, a Blonde will join your party, but you will be attacked upon leaving. Return to Gangster's Guillotine and talk to Julius Caesar. He will give you a database program to take back to level 1. There are also some other weapons in here that you should pick up. Go over to Bonnie at the Bank and she will give you an Uzi.
I recommend that you add Alan to your party now so that he can gain some experience before going to level 3. Alan is fast, and if you give him an SMG don't use it up!
Wander around on level 2 until Alan's hit points are about , recharging your weapons as needed in Los Diablos. When you are ready to return to level 1, get new bulletproof suits via the bank as described above. Return to Capone's City and take the transporter to level 1. You will land in Lucifer's Landing, and you see that it is destroyed. The only monsters left are undead types, and there are no chests. Get a Laptop Computer from the Office of Redundancy. Enter the Courtroom again, avoid the receptionist!
She will also tell you to see her sister to get a consultant's badge and a Superior's Cloak you can do this more than once, but you only need one Consultant's Badge. While you are in the Courtroom, give the "care bracelet" to Juliet. A divine voice then tells you that you now have Angelic Power to escape from Hell. But wait!
We need to get Allison from level 3 first! You can use the DTI phone in the Courtroom to go directly to level 3.
Alternatively, you can return to level 2 via Lucifer's Landing. If you don't have a Demonic Shield, you should get one in the Recruiting Cave or from a Hell Guard wandering about before going to level 3. I hope you didn't forget anything, because you can't easily get back to level 1 or 2 from level 3. If you do need to return to level 2 or 3, unequip all armor and weapons to avoid wasting ammo and damage to armor, and let some handy monsters kill the whole party, and restart the game from the beginning.
You are returned to your starting point, but with experience and items intact and opened chests still empty. Dachau is in the southwest corner directly west of where you dropped in , Dismal Land is in the east, Death Alley in the northwest corner, and Satan's Fortress somewhere in the north slightly northeast of Death Alley this will become clear later.
Dachau should be your first stop. Talk to Guderian, then free him with your lockpick skill. Talk to everyone in Dachau -- unless attacked, they are friendly, and may teach you some skills. Model will teach Rifle skill, and Rommel will teach Rocket Launcher. Talk to the Charon, the Arch Devil who is chained up to learn of Hitler's plans. In the command post, Himmler will give you access to the storeroom.
Hitler will join if given a copy of Mein Kampf, found in the bookcase. The supply depot has some good weapons and armor, so clean it out if you have inventory slots available. Save your game before exiting Dachau. Blackbeard is willing to join your party, as is Dr. Jekyll for a Dark Pistol. Jekyll is no good -- if he is in your party, the stars will drain you of skills, so don't let him join.
However, you will need to give Eric the Viking a Dark Pistol to learn swimming. Here, you will also learn that Allison is being held in a cave to the northeast. If you enter, you must fight your way back out, wasting ammunition good for exp points, though. You may now exit Dismal Land and head over to Death Alley. By far, Death Alley holds the toughest fights in the game. At the end of the bridge are a phone booth and two chests. One of the chests holds Superior's Cloaks which can be obtained repeatedly for each party member.
Bump into the phone booth, and if you have both the Phreaker Box and Laptop Computer, you will phone yourself into Satan's Fortress. As I said previously, Satan's Fortress is found somewhere in the north of level 3 surrounded by rivers of fire.
You may be able to enter it with some item like an Asbestos Suit without benefit of the Laptop Computer and Phreaker Box. If you enter by way of the phone lines, you begin in the center of the fortress. There are many, many weapons in cabinets to the north, along with some tough fights. The exit to level 3 is to the southwest.
All the important stuff is to the east. When you walk over to the desk, you get a message about needing a microprocessor. Another red herring from Richard and Alan! Allison is in the room to the west, but before we let her join, let's knock off Ol' Lucifer first!
Continue southward until you see the Bad Ol' Boy himself. Go back and get Allison replace Guderian-thanks, big guy! Follow the corridor around through and past Satan's office, and eventually you will see a red portal. Bump into that and the game's over. That's right, that's it. No modestly animated sequence, no congratulations, no boot out into DOS. I had to reboot to get out.
The mediocre ending left a bad taste in my mouth, but I'm sure Richard Seaborne's next effort will be better. This walkthru is copyright c by Ed "Buzzard" Reedy. With assistance from Dave Konkel and Patricia Raymond. All rights reserved. Keep me logged in on this device.
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